
The ability to join a four-player online or ad-hoc session is actually the highlight of this title. Still, even with sufficient health potions, you should expect to tolerate lots of abuse. As always, you’ll want to discover the pattern in order to defeat it effectively. Consequently, with long gameplay sessions, the flow can feel so repetitive and boring that you’d rather be in the dungeons yourself.Įventually, you’ll come across the boss, which manages to keep things interesting with the hike in challenge level you face here. However, throughout the game you’ll find that there isn’t much variety. There are various dungeons and gloomy environments to travel through. This makes things more pleasant as it allows you to allocate more time toward fighting and less on inventory management. Additionally, there’s a transmute function where you can auto-convert into gold, which can be used to purchase specific items from statues you come across.
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You can make use of auto-equip function to upgrade weapons as you acquire them. Whenever you bring down your enemy, different kinds of items may pop up. Keeping track of these enemies can be infuriating especially when they happen to be near objects with height or even standing under your own health and magic meters, placing you at an unfair disadvantage as you blindly attack in hopes of dealing some damage. Each has their own unique set of specialties and upgradeable statistics that vary in terms of effectiveness during melee combat, speed of attacks, and the ability to perform magical spells.Īs you encounter various monsters and creatures, you’ll run into many situations where your view will be obstructed. In Dungeon Hunter: Alliance, there are three character classes to choose from - warrior, rogue and mage. Thanks to the clarity and high quality of Dungeon Hunter: Alliance’s ambient sound, the audio execution reinforces the game’s enchanting impression. To top it off, the music helps create an eerie and suspenseful atmosphere. The sounds of the clashing along with the screaming monsters add an element of excitement and awe. Unfortunately, the frame rate seems like its being whipped from all the activity taking place.

Still, the game appears pretty sleek and attractive overall. While Dungeon Hunter: Alliance does have its moments due to vibrant colors and attention to detail, the visuals do look pretty textured upon close examination of the characters.

This title has taken the best of both worlds from the button layout that gamers are accustomed to from their controllers as well as the touch screen that “touched” many smartphone users’ hearts. Finally, you can use either the right stick or the touch pad on the back of the Vita to control the fairy, which works like a charm. You can even zoom in and out of the battlefield in a similar fashion to a smartphone. Players can also tap on the Vita’s touch screen to release a special attack that is limited to once a minute. In addition, you can map your character’s abilities to the other face buttons, thereby allowing you to customize your preferred button layout. Keeping in line with the typical action RPG control scheme, the game uses the left stick for movement and the X button to execute normal attacks.

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It appears that Dungeon Hunter: Alliance will stop at nothing to keep itself from being locked in the “dungeons.”ĭungeon Hunter: Alliance takes full advantage of the PlayStation Vita’s control capabilities. Currently available for the PlayStation 3 as well as the Mac, this title has spread its wings and flown over to Sony’s revolutionary handheld device.

The PlayStation Vita has arrived with an arsenal of ambitious titles ready to win over your hearts! Gameloft’s Dungeon Hunter: Alliance is a hack n’ slash/action RPG that recently formed an “alliance” with the Vita to “hunt” for your approval.
